Thursday, September 19, 2013


Module 2

Hypermedia Product
Collection of Developmental Resources
Shutterstock Photos

I feel that Shutterstock would be extremely useful in my art class.  “Shutterstock houses over 28 million stock photos, illustrations, vectors and videos.” Art students can use these images to study the object they intend to paint or draw.  A student that plans to create a panting of a river would find over 500,000 images of rivers. The student might want to understand how water looks as it runs over river rocks or what the foliage looks like along the riverside. Artists brainstorm and study images prior to creating their own artwork. "Photographs provide a powerful resource for authors in all subject areas, not only to enhance but to amplify the messages communicated to learners." (Roblyer and Doering page 179)  I would incorporate Shutterstock into my classroom within a group setting, when introducing a new project, to point out details that are important.  I would also allow students to do further research on their art subject. Shutterstock would take the place of clipping and copying images from books and magazines. "Hypermedia products require that the learner constantly make decisions and evaluate progress, thus encouraging students to apply higher order thinking skills." (Roblyer&Doering Page 176)

(Shutterstock inc. 2003-2013)









Multimedia Authoring
Type 3
Hypermedia Production Software
Adobe Creative Suite

Adobe Creative Suite would be a wonderful addition to the classroom. This hypermedia software website will expose my students to some of the same software that I used as a graphic designer.  Roblyer and Doering define Hypermedia as linked media or interactive media.  Adobe Creative Suites is definitely interactive software. According to Richard Mayer's Cognitive theory, people learn from combination of work.  An example of this  is printed text and pictures in Roblyer and Doering Intergrating Educational Technology into Teaching.  In the digital age that we live in, software like Adobe Creative Suite is priceless.  My students can create artwork using Photoshop.  They can learn to enhance their own photographs they take by using PhotoShop Elements.  I would incorporate both of these Adobe programs in to my class slowly over the duration of the class.  I would introduce a new skill each week that they could master.  At the end of the semester I would ask the students to create a portfolio of their work by using the adobe software and the skills that I had taught them over the semester.   Learning this software would be very beneficial for the students. "Having students design web sites and other hypermedia programs is a challenging and complex problem solving process. It encourages reflective and critical thinking." (Roblyer&Doering Page 193)  The Students can take what they learn and apply it to other classes to enhance their book reports or research projects.


Sunday, September 8, 2013


 
Spore By Electronic Art Inc.

http://www.spore.com

Sample  software with instructional game functions

This Software uses games to show students how creatures evolve threw five stages.  It allows the student to use their imagination in creating creatures and the worlds they live in.  As art students this game will give them an opportunity to experience computer game designing.  This would be an excellent too to use in a group setting to demonstrate how the slightest change in size and color creates a much different character.

BioLab

http://www.biolabsoftware.com

Simulation Software

This Software gives students the ability to experiment and gain knowledge about the anatomy of animals. An art student would greatly gain from learning the anatomy of the animals that they intend to draw.  I would use this tool in a group setting prior to the students starting a section on drawing animals and nature.  Knowing the bone structure and anatomy would help the students understand the movement and shape of the animals. I would also have this tool available to the students to review when they need to.

Memory Challenge By The Critical Thinking  Co.

http://www.criticalthinking.com

Problem solving

This program uses exercises to improve visual memory skills.  Visual memory is extremely impotent in the field of art. When a student is drawing a live figure this skill is required.  I would have the students use this tool in between art projects to challenge the students visual memory and improve aproned those skills.


Software support tool

Graphic tool

www.Gimp.org

This Software is an excellent option in teaching Graphic design to art students.  It is also a great tool to show students how to retouch photos that they have taken or that they may be using for a project.  This software would be great in a group setting.  It also would be great for students to explore on their own to gain the experience of using the different tool functions.

Software support tool

Research and Reference Tool

http://en.Wikipedia.org

This Software is an excellent source for research.  This tool could be use continually in the classroom.  I would use it at the beginning of each section when introducing a new artist.  The students could gain further information about this artist by using Wikipedia to do there research them selves.  This research tool is great do to the fact that there is so much quality information in one place